We'll always have Paris is a short narrative experience about loving someone with dementia.
This is the story of Simon Smith, a retired chef who lives with Claire, his wife of fifty years. Claire is slowly losing her memory, and Simon must balance his love for her with his desire to maintain normality and autonomy over the confusion that is infiltrating both their lives.
We'll always have Paris is a wholesome point and click adventure that explores the lived experience of memory loss, and the beauty of a love that lasts two lifetimes.
– A powerful and emotional narrative
– Pressure-free interactions and mechanics
– A compact experience perfect for playing through in one sitting
We are Marina and Duncan, and we develop games and art inspired by our love for adventure games, literature, puzzles and travelling. While we don't have defined roles, Duncan tends to be responsible for writing the engine and game design, and Marina does the writing and illustrations. Cowleyfornia is a nickname for the area of Oxford in the UK where our little studio is based.
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MonetizationCowleyfornia Studios LLP allows for the contents of We'll always have Paris to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from We'll always have Paris is legally & explicitly allowed by Cowleyfornia Studios LLP. This permission can be found in writing at https://cowleyforniastudios.com/press#monetization.
Contact, review copies and links
If you would like a review copy, please email email@example.com.
- We'll always have Paris on Steam
- We'll always have Paris on itch.io