Oxford, England. A university professor is found dead on the steps outside your hotel. The police arrest someone very close to you for his murder.
The dead professor has left behind him a web of secrets that you alone can unravel.
Sarawak is a narrative adventure game that takes you from the dreaming spires of Oxford to the jungles of Borneo as you make interactive choices and solve puzzles in a story that blurs the boundaries between narrative games and conventional literature.
Out now Available to play now on Windows, Linux and Mac.
Sarawak will appeal to players who enjoyed the likes of 80 Days, A Case of Distrust, LucasArts adventure games or Agatha Christie novels. Sarawak is best described as a narrative adventure, and gameplay is split between interactive text choices and puzzles.
Through dialogue choices, you interact with a whimsical cast of characters who help or hinder your progress. The more you unravel, the more conflicted you become as you start to question who's lying and who's telling the truth.
Discover Sarawak's beautiful and interactive illustrations as you open locks and doors, discover secret rooms, hack into police equipment, pore through newspaper archives, and light up a jungle research station.
8/10 - Gamereactor
10/10 - The Game Crater
Read more about Sarawak in our press kit.
We are Marina and Duncan, and we develop games and art inspired by our love for adventure games, literature, puzzles and travelling. While we don't have defined roles, Duncan tends to be responsible for writing the engine and game design, and Marina does the writing and illustrations. Cowleyfornia is a nickname for the area of Oxford in the UK where our little studio is based.
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